The ProMaterials, a library of manufacturer-related materials. 3ds Max Design 2009. Award-winning Autodesk 3ds Max 2009 software is a full-featured 3D modeling, animation, rendering, and visual effects solution used in the creation of top-selling. What 3ds Max 2009 and 3ds Max design 2009 are!!! Autodesk Material Library Base Resolution Image Library. Autodesk Material Library. Note: If working with Navisworks the names and paths are slightly different, see the section below for info on the differences.
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Command entry: Compact Material Editor (Get Material)
Command entry: Compact Material Editor Type button
Command entry: Slate Material Editor Material/Map Browser panel
Command entry:Rendering menu Material/Map Browser
Command entry: Material Editor (either interface) Parameter rollout Click a map button.
Command entry:Rendering menu Environment Environment And Effects dialog Environment panel Common Parameters rollout Background group Environment Map button
The Material/Map Browser lets you choose a material, map, or mental ray shader.
In the Compact Material Editor, a modal version of the Material/Map Browser opens when you click the Type button or any map button. When you click (Get Material), the Compact Material Editor opens a modeless version of the Browser.
In the Slate Material Editor, the Material/Map Browser appears as a panel that by default is always displayed.
Base Materials and Maps
The Slate Material Editor uses “base material” or “base map” to describe the raw types you use to create materials or maps. These are essentially templates: They might have default values that will render, but in general you need to change their settings and map settings to get a good effect.
In the Material/Map Browser, libraries contain materials that you have edited, while groups contain base materials or maps: This includes the default, generic groups Materials and Maps.
When you drag a base material or map from the Browser into the active View, the Slate Material Editor creates a copy of the base material or map. When you drag an edited material or map into the active View, the Slate Material Editor asks whether you want to work on an instance of the material/map, or a copy.
Shortcut “Context” Menu to the Material/Map Browser
When you right-click an empty area of the active View, the Slate Material Editor displays a shortcut menu that lets you choose items in the Browser.
The first section of the menu is a shortcut to the Browser. Choosing a material or map from the menu places a node for that material or m ap in the active View.
You can customize the contents and appearance of this section of the menu by using the Context Menu Options.
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